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> how-to's > some optimization tips First, replacing of instructions
Another optimizing tip is to contain a lot of variables in registers for faster access, use long operations (they are faster). Copying of a memory area to another area, you should use long moves and the rest use word and byte moves When you program a game for example, use a very fast sprite routine (The spriteroutine from Jimmy Mardell for example) Find the most timeintensive parts in your program and and optimize them, or send the source to Assembly-92 list and they could probably help you. Sorry, but this section will be advanced
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