> how-to's > some optimization tipsFirst, replacing of instructions
Another optimizing tip is to contain a lot of variables in registers for faster access, use long operations (they are faster).
Copying of a memory area to another area, you should use long moves and the rest use word and byte moves
When you program a game for example, use a very fast sprite routine (The spriteroutine from Jimmy Mardell for example)
Find the most timeintensive parts in your program and and optimize them, or send the source to Assembly-92 list and they could probably help you.
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last update on 12.12.1999