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> how-to's > how to display a game map Do you want to display a game map on your screen? For example, you plan a game like Soko92, a civilization clone, or whatever. Only problem is that you need a powerful map display function. Ok, we'll explain to you, how to display it, fast!You need * A spritetable (SPRMAKER, or our SpriteEditor from Wizard). * A PutSprite routine (also availabel in one of these packages) * A map ;-) So first of all, we need a defined mapsize. The routine gets the mapsizes (X_SIZE, Y_SIZE) in the registers d0, d1. Then we need two relative coordinates (relative_x, relative_y) in d2, d3. Then the number of sprites in one y and x line in a predefined constant called SPRITES_PER_X_LINE, SPRITES_PER_Y_LINE. The routine will display the map in the upper left corner. Last but not least the routine needs a pointer to the map Notice: The routine doesn't check the relative coordinates The spritesize will be 16x16 So, now we define a pseudo code MAP_ADDRESS = MAP_POINTER + X_SIZE * RELATIVE_Y + RELATIVE_X CURRENT_X = CURRENT_Y = 0 Needed for the putsprite routine LOOP LOOP CURRENT_SPRITE = *MAP_ADDRESS Draw the sprite CURRENT_X = CURRENT_X + 16 WHILE NOT SPRITES_PER_Y_LINE ARE DRAWN MAP_ADDRESS = MAP_ADDRESS + X_SIZE - SPRITES_PER_XLINE CURRENT_Y = CURRENT_Y + 16 CURRENT_X = 0 WHILE NOT SPRITES_PER_X_LINE ARE DRAWN The parameters of the putsprite routine are explained later! So this is our pseudocode, and now we need the 68k routine.
so this is one of an important routine for a game, we hope it'll help you. |
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